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	<id>http://wiki.shogiharbour.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackuhlantern</id>
	<title>Shogi Harbour Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.shogiharbour.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackuhlantern"/>
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	<updated>2026-06-04T20:24:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Castle&amp;diff=131</id>
		<title>Castle</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Castle&amp;diff=131"/>
		<updated>2024-01-14T02:50:14Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Added descriptions for castle types and changed castle names to lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In shogi, a castle (囲い &#039;&#039;kakoi&#039;&#039;, literally &amp;quot;enclosure&amp;quot;) is a defensive formation consisting of two to four connected generals that guard the king. There are a wide array of castles to choose from, and using a particular castle (or choosing not to castle) is a strategic decision that could make the difference between victory and defeat. The two main factors to consider are: the type of opening being played and the direction of the attack. In accordance with the proverb &amp;quot;Keep the king and rook separated&amp;quot;, a player using a [[Swinging Rook]] strategy (where the rook moves to the left side of the board) will typically castle to the right, while a player using a [[Static Rook]] strategy (where the rook stays on the right side) will castle to the left. There are exceptions to this rule, as well as central castles. With the recent popularity of rapid attacks, it&#039;s not uncommon for even pro shogi players to forego castling entirely, using only a cursory defense as needed.&lt;br /&gt;
&lt;br /&gt;
= Right-side Castles =&lt;br /&gt;
These castles are typically employed by a Swinging Rook player. The Mino Castle and its variants are the most commonly employed against a Static Rook strategy, as they are strong on the sides but, in a Double Swinging Rook game, players may opt for a castle which can resist attacks from above, such as the Peerless Golds or Right Yagura. Some examples are:&lt;br /&gt;
&lt;br /&gt;
* Mino Castle&lt;br /&gt;
&lt;br /&gt;
* Peerless Golds&lt;br /&gt;
* Anaguma&lt;br /&gt;
* Right Yagura&lt;br /&gt;
&lt;br /&gt;
= Left-side Castles =&lt;br /&gt;
These castles are most commonly used by Static Rook players. Yagura is considered a very sturdy castle in a Double Static Rook game, but can be slow to construct. The Boat and elmo castles are quicker castles that allow for a rapid attack against a Swinging Rook strategy, but are not as solid as an Anaguma or Mino.&lt;br /&gt;
&lt;br /&gt;
* Crab Castle&lt;br /&gt;
* Yagura&lt;br /&gt;
* Gangi&lt;br /&gt;
* Boat&lt;br /&gt;
* elmo&lt;br /&gt;
* Static Rook Anaguma&lt;br /&gt;
* Left Mino&lt;br /&gt;
&lt;br /&gt;
= Central Castles =&lt;br /&gt;
While not very common due to the difficulty of needing to defend on both sides, some strategies keep the king and defending generals in the center of the board, allowing for a faster attack and guarding against drops within the camp. &lt;br /&gt;
&lt;br /&gt;
* Central House&lt;br /&gt;
* Duck&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Castle&amp;diff=130</id>
		<title>Castle</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Castle&amp;diff=130"/>
		<updated>2024-01-13T21:54:51Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Added subheaders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In shogi, a castle (囲い kakoi, literally &amp;quot;enclosure&amp;quot;) is a defensive formation consisting of two to four connected generals that guard the king. There are a wide array of castles to choose from, and using a particular castle (or choosing not to castle) is a strategic decision that could make the difference between victory and defeat. The two main factors to consider are: the type of opening being played and the direction of the attack. In accordance with the proverb &amp;quot;Keep the king and rook separated&amp;quot;, a player using a Swinging Rook strategy (where the rook moves to the left side of the board) will typically castle to the right, while a player using a Static Rook strategy (where the rook stays on the right side) will castle to the left. There are exceptions to this rule, as well as central castles. With the recent popularity of rapid attacks, it&#039;s not uncommon for even pro shogi players to forego castling entirely, using only a cursory defense as needed.&lt;br /&gt;
&lt;br /&gt;
= Right side Castles =&lt;br /&gt;
&lt;br /&gt;
== Mino ==&lt;br /&gt;
&lt;br /&gt;
== Peerless Golds ==&lt;br /&gt;
&lt;br /&gt;
== Anaguma ==&lt;br /&gt;
&lt;br /&gt;
== Right Yagura ==&lt;br /&gt;
&lt;br /&gt;
= Left side Castles =&lt;br /&gt;
&lt;br /&gt;
== Crab Castle ==&lt;br /&gt;
&lt;br /&gt;
== Yagura ==&lt;br /&gt;
&lt;br /&gt;
== Boat ==&lt;br /&gt;
&lt;br /&gt;
== elmo ==&lt;br /&gt;
&lt;br /&gt;
= Central Castles =&lt;br /&gt;
&lt;br /&gt;
== Central House ==&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Castle&amp;diff=129</id>
		<title>Castle</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Castle&amp;diff=129"/>
		<updated>2024-01-13T21:49:39Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Initial stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In shogi, a castle (囲い kakoi, literally &amp;quot;enclosure&amp;quot;) is a defensive formation consisting of two to four connected generals that guard the king. There are a wide array of castles to choose from, and using a particular castle (or choosing not to castle) is a strategic decision that could make the difference between victory and defeat. The two main factors to consider are: the type of opening being played and the direction of the attack. In accordance with the proverb &amp;quot;Keep the king and rook separated&amp;quot;, a player using a Swinging Rook strategy (where the rook moves to the left side of the board) will typically castle to the right, while a player using a Static Rook strategy (where the rook stays on the right side) will castle to the left. There are exceptions to this rule, as well as central castles. With the recent popularity of rapid attacks, it&#039;s not uncommon for even pro shogi players to forego castling entirely, using only a cursory defense as needed.&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Ranging_Rook&amp;diff=62</id>
		<title>Ranging Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Ranging_Rook&amp;diff=62"/>
		<updated>2024-01-12T02:52:31Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Removed Right 4th-File Rook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranging Rook (振り飛車 furibisha), also known as &amp;quot;Swinging Rook&amp;quot;, is one of two main opening strategies (the other being [[Static rook]]). As part of a Ranging Rook strategy, the rook is &amp;quot;swung&amp;quot;, to the left side of the board and the king is typically castled to the right, in the space the rook has vacated. Ranging Rook strategies are a bit newer, and have not been studied as extensively as Static Rook strategies, making them a popular choice for players who wish to avoid theory. A game where both players use a Ranging Rook strategy is known as a &amp;quot;Double Ranging Rook&amp;quot; (相振り飛車 ai furibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Ranging Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
[[Central Rook]]&lt;br /&gt;
&lt;br /&gt;
[[4th-File Rook]]&lt;br /&gt;
&lt;br /&gt;
[[3rd-File Rook]]&lt;br /&gt;
&lt;br /&gt;
[[Ishida Style]]&lt;br /&gt;
&lt;br /&gt;
[[Opposing Rook]] (2nd-File)&lt;br /&gt;
&lt;br /&gt;
= Double Ranging Rook =&lt;br /&gt;
Double Ranging Rook games were traditionally very uncommon, but are not unheard of in modern play. Outside of Double Central Rook, these games follow the same pattern as Double Static Rook games, with the kings typically castling to opposite sides and the rooks aiming at the kings&#039; heads. Rather than listing out each type of Double Ranging Rook game, it is easier to categorize the sub strategies based on whether the bishop is &amp;lt;b&amp;gt;opened&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;closed&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Open Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Closed Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Ranging Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Ranging Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Peerless Golds ===&lt;br /&gt;
[[Peerless Golds Castle]] (金無双 kin musou)&lt;br /&gt;
&lt;br /&gt;
=== Right Yagura ===&lt;br /&gt;
[[Right Yagura Castle]] (右矢倉 migi yagura)&lt;br /&gt;
  &lt;br /&gt;
=== Silver Crown ===&lt;br /&gt;
[[Silver Crown Castle]] (銀冠 gin kanmuri)&lt;br /&gt;
&lt;br /&gt;
=== Ranging Rook Anaguma ===&lt;br /&gt;
[[Anaguma Castle]] (穴熊囲い anaguma castle, &amp;quot;badger&amp;quot;), previously translated to &amp;quot;Bear-in-the-hole&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== Ishida ==&lt;br /&gt;
&lt;br /&gt;
== Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Half Mino　===&lt;br /&gt;
Half Mino (片美濃囲い kata mino gakoi), also called &amp;quot;Incomplete Mino&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Mino　===&lt;br /&gt;
[[Mino Castle]] (美濃囲い mino gakoi)&lt;br /&gt;
&lt;br /&gt;
=== High Mino　===&lt;br /&gt;
High Mino (高美濃囲い taka mino gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Anaguma　===&lt;br /&gt;
[[Anaguma]] (穴熊囲い anaguma gakoi, &amp;quot;badger&amp;quot;), previously translated to &amp;quot;Bear-in-the-hole&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Template:Ranging_Rook&amp;diff=13</id>
		<title>Template:Ranging Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Template:Ranging_Rook&amp;diff=13"/>
		<updated>2024-01-11T06:45:43Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Ranging_Rook&amp;diff=12</id>
		<title>Ranging Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Ranging_Rook&amp;diff=12"/>
		<updated>2024-01-11T06:44:41Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: fixed static rook link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranging Rook (振り飛車 furibisha), also known as &amp;quot;Swinging Rook&amp;quot;, is one of two main opening strategies (the other being [[Static rook]]). As part of a Ranging Rook strategy, the rook &amp;quot;swung&amp;quot;, to the left side of the board and the king is typically castled to the right, in the space the rook has vacated. Ranging Rook strategies are a bit newer, and have not been studied as extensively as Static Rook strategies, making them a popular choice for players who wish to avoid theory. A game where both players use a Ranging Rook strategy is known as a &amp;quot;Double Ranging Rook&amp;quot; (相振り飛車 ai furibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Ranging Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
[[Central Rook]]&lt;br /&gt;
&lt;br /&gt;
[[4th-File Rook]]&lt;br /&gt;
&lt;br /&gt;
[[3rd-File Rook]]&lt;br /&gt;
&lt;br /&gt;
[[Ishida Style]]&lt;br /&gt;
&lt;br /&gt;
[[Opposing Rook]] (2nd-File)&lt;br /&gt;
&lt;br /&gt;
[[Right 4th-File Rook]]&lt;br /&gt;
&lt;br /&gt;
= Double Ranging Rook =&lt;br /&gt;
Double Ranging Rook games were traditionally very uncommon, but are not unheard of in modern play. Outside of Double Central Rook, these games follow the same pattern as Double Static Rook games, with the kings typically castling to opposite sides and the rooks aiming at the kings&#039; heads. Rather than listing out each type of Double Ranging Rook game, it is easier to categorize the sub strategies based on whether the bishop is &amp;lt;b&amp;gt;opened&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;closed&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Open Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Closed Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Ranging Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Ranging Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Peerless Golds ===&lt;br /&gt;
[[Peerless Golds Castle]] (金無双 kin musou)&lt;br /&gt;
&lt;br /&gt;
=== Right Yagura ===&lt;br /&gt;
[[Right Yagura Castle]] (右矢倉 migi yagura)&lt;br /&gt;
  &lt;br /&gt;
=== Silver Crown ===&lt;br /&gt;
[[Silver Crown Castle]] (銀冠 gin kanmuri)&lt;br /&gt;
&lt;br /&gt;
=== Ranging Rook Anaguma ===&lt;br /&gt;
[[Anaguma Castle]] (穴熊囲い anaguma castle, &amp;quot;badger&amp;quot;), previously translated to &amp;quot;Bear-in-the-hole&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== Ishida ==&lt;br /&gt;
&lt;br /&gt;
== Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Half Mino　===&lt;br /&gt;
Half Mino (片美濃囲い kata mino gakoi), also called &amp;quot;Incomplete Mino&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Mino　===&lt;br /&gt;
[[Mino Castle]] (美濃囲い mino gakoi)&lt;br /&gt;
&lt;br /&gt;
=== High Mino　===&lt;br /&gt;
High Mino (高美濃囲い taka mino gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Anaguma　===&lt;br /&gt;
[[Anaguma]] (穴熊囲い anaguma gakoi, &amp;quot;badger&amp;quot;), previously translated to &amp;quot;Bear-in-the-hole&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Ranging_Rook&amp;diff=11</id>
		<title>Ranging Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Ranging_Rook&amp;diff=11"/>
		<updated>2024-01-11T06:44:16Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Initial Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranging Rook (振り飛車 furibisha), also known as &amp;quot;Swinging Rook&amp;quot;, is one of two main opening strategies (the other being [[Static Rook]]). As part of a Ranging Rook strategy, the rook &amp;quot;swung&amp;quot;, to the left side of the board and the king is typically castled to the right, in the space the rook has vacated. Ranging Rook strategies are a bit newer, and have not been studied as extensively as Static Rook strategies, making them a popular choice for players who wish to avoid theory. A game where both players use a Ranging Rook strategy is known as a &amp;quot;Double Ranging Rook&amp;quot; (相振り飛車 ai furibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Ranging Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
[[Central Rook]]&lt;br /&gt;
&lt;br /&gt;
[[4th-File Rook]]&lt;br /&gt;
&lt;br /&gt;
[[3rd-File Rook]]&lt;br /&gt;
&lt;br /&gt;
[[Ishida Style]]&lt;br /&gt;
&lt;br /&gt;
[[Opposing Rook]] (2nd-File)&lt;br /&gt;
&lt;br /&gt;
[[Right 4th-File Rook]]&lt;br /&gt;
&lt;br /&gt;
= Double Ranging Rook =&lt;br /&gt;
Double Ranging Rook games were traditionally very uncommon, but are not unheard of in modern play. Outside of Double Central Rook, these games follow the same pattern as Double Static Rook games, with the kings typically castling to opposite sides and the rooks aiming at the kings&#039; heads. Rather than listing out each type of Double Ranging Rook game, it is easier to categorize the sub strategies based on whether the bishop is &amp;lt;b&amp;gt;opened&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;closed&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Open Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Closed Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Ranging Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Ranging Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Peerless Golds ===&lt;br /&gt;
[[Peerless Golds Castle]] (金無双 kin musou)&lt;br /&gt;
&lt;br /&gt;
=== Right Yagura ===&lt;br /&gt;
[[Right Yagura Castle]] (右矢倉 migi yagura)&lt;br /&gt;
  &lt;br /&gt;
=== Silver Crown ===&lt;br /&gt;
[[Silver Crown Castle]] (銀冠 gin kanmuri)&lt;br /&gt;
&lt;br /&gt;
=== Ranging Rook Anaguma ===&lt;br /&gt;
[[Anaguma Castle]] (穴熊囲い anaguma castle, &amp;quot;badger&amp;quot;), previously translated to &amp;quot;Bear-in-the-hole&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== Ishida ==&lt;br /&gt;
&lt;br /&gt;
== Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Half Mino　===&lt;br /&gt;
Half Mino (片美濃囲い kata mino gakoi), also called &amp;quot;Incomplete Mino&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Mino　===&lt;br /&gt;
[[Mino Castle]] (美濃囲い mino gakoi)&lt;br /&gt;
&lt;br /&gt;
=== High Mino　===&lt;br /&gt;
High Mino (高美濃囲い taka mino gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Anaguma　===&lt;br /&gt;
[[Anaguma]] (穴熊囲い anaguma gakoi, &amp;quot;badger&amp;quot;), previously translated to &amp;quot;Bear-in-the-hole&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=10</id>
		<title>Static Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=10"/>
		<updated>2024-01-11T06:41:55Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Fixed links to go to pages instead of templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Static Rook (居飛車 ibisha) is one of two main opening strategies (the other being [[Ranging Rook]]). As part of a Static Rook strategy, the rook is kept on the right side of the board (its relative position remains &amp;quot;static&amp;quot;) and the king is typically castled to the left. Static Rook openings were originally the main way to play shogi, and they have been studied quite extensively, leading to many well-known and sharp lines. A game where both players use a Static Rook strategy is known as a &amp;quot;Double Static Rook&amp;quot; (相居飛車 ai ibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Static Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
[[1st-File Rook]]&lt;br /&gt;
&lt;br /&gt;
[[Static Rook]] (opening)&lt;br /&gt;
&lt;br /&gt;
[[Sleeve Rook]] (Right 3rd-File)&lt;br /&gt;
&lt;br /&gt;
[[Right 4th-File Rook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Double Static Rook =&lt;br /&gt;
Double Static Rook games are among the most challenging, as their lines have been thoroughly studied and play tends to be very aggressive, with the rooks aimed directly at the kings. These games can be divided into four main categories, with two others becoming popular in recent years. They are:&lt;br /&gt;
&lt;br /&gt;
== Yagura ==&lt;br /&gt;
[[Yagura (Strategy)]] (矢倉 yagura)&lt;br /&gt;
&lt;br /&gt;
== Bishop Exchange ==&lt;br /&gt;
[[Bishop Exchange]] (角換わり kakugawari)&lt;br /&gt;
&lt;br /&gt;
== Double Wing Attack ==&lt;br /&gt;
[[Double Wing Attack]] (相掛かり aigakari)&lt;br /&gt;
&lt;br /&gt;
== Side Pawn Picker ==&lt;br /&gt;
[[Side Pawn Picker]] (横歩取り yoko fudori), also called &amp;quot;Side Pawn Taker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gangi ==&lt;br /&gt;
[[Gangi (Strategy)]] (雁木 gangi)&lt;br /&gt;
&lt;br /&gt;
== Gote&#039;s Tempo Loss Bishop Exchange ==&lt;br /&gt;
[[Gote&#039;s Tempo Loss Bishop Exchange]] (後手番一手損角換わり goteban itte zon kakugawari, literally &amp;quot;Gote One-turn-loss Bishop Exchange&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Static Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Static Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
[[Crab Castle]] (カニ囲い kani gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Yagura ===&lt;br /&gt;
[[Yagura Castle]] (矢倉囲い yagura gakoi)&lt;br /&gt;
  &lt;br /&gt;
=== Gangi ===&lt;br /&gt;
[[Gangi Castle]] (雁木囲い gangi gakoi), also called &amp;quot;Snow Roof&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== vs Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== vs 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== vs 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== vs Ishida ==&lt;br /&gt;
&lt;br /&gt;
== vs Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Boat　===&lt;br /&gt;
[[Boat Castle]] (舟囲い funagakoi)&lt;br /&gt;
&lt;br /&gt;
=== elmo　===&lt;br /&gt;
[[elmo Castle]] (elmo囲い gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Left Mino　===&lt;br /&gt;
Left [[Mino Castle]] (左美濃囲い hidari mino gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Bonanza　===&lt;br /&gt;
[[Bonanza Castle]] (ボナンザ囲い bonanza gakoi)&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=9</id>
		<title>Static Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=9"/>
		<updated>2024-01-11T06:38:34Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Updated Castle Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Static Rook (居飛車 ibisha) is one of two main opening strategies (the other being {{Ranging Rook}}). As part of a Static Rook strategy, the rook is kept on the right side of the board (its relative position remains &amp;quot;static&amp;quot;) and the king is typically castled to the left. Static Rook openings were originally the main way to play shogi, and they have been studied quite extensively, leading to many well-known and sharp lines. A game where both players use a Static Rook strategy is known as a &amp;quot;Double Static Rook&amp;quot; (相居飛車 ai ibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Static Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
{{1st-File Rook}}&lt;br /&gt;
&lt;br /&gt;
{{Static Rook}} (opening)&lt;br /&gt;
&lt;br /&gt;
{{Sleeve Rook}} (Right 3rd-File)&lt;br /&gt;
&lt;br /&gt;
{{Right 4th-File Rook}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Double Static Rook =&lt;br /&gt;
Double Static Rook games are among the most challenging, as their lines have been thoroughly studied and play tends to be very aggressive, with the rooks aimed directly at the kings. These games can be divided into four main categories, with two others becoming popular in recent years. They are:&lt;br /&gt;
&lt;br /&gt;
== Yagura ==&lt;br /&gt;
{{Yagura (Strategy)}} (矢倉 yagura)&lt;br /&gt;
&lt;br /&gt;
== Bishop Exchange ==&lt;br /&gt;
{{Bishop Exchange}} (角換わり kakugawari)&lt;br /&gt;
&lt;br /&gt;
== Double Wing Attack ==&lt;br /&gt;
{{Double Wing Attack}} (相掛かり aigakari)&lt;br /&gt;
&lt;br /&gt;
== Side Pawn Picker ==&lt;br /&gt;
{{Side Pawn Picker}} (横歩取り yoko fudori), also called &amp;quot;Side Pawn Taker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gangi ==&lt;br /&gt;
{{Gangi (Strategy)}} (雁木 gangi)&lt;br /&gt;
&lt;br /&gt;
== Gote&#039;s Tempo Loss Bishop Exchange ==&lt;br /&gt;
{{Gote&#039;s Tempo Loss Bishop Exchange}} (後手番一手損角換わり goteban itte zon kakugawari, literally &amp;quot;Gote One-turn-loss Bishop Exchange&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Static Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Static Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
{{Crab Castle}} (カニ囲い kani gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Yagura ===&lt;br /&gt;
{{Yagura Castle}} (矢倉囲い yagura gakoi)&lt;br /&gt;
  &lt;br /&gt;
=== Gangi ===&lt;br /&gt;
{{Gangi Castle}} (雁木囲い gangi gakoi), also called &amp;quot;Snow Roof&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== vs Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== vs 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== vs 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== vs Ishida ==&lt;br /&gt;
&lt;br /&gt;
== vs Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Boat　===&lt;br /&gt;
{{Boat Castle}} (舟囲い funagakoi)&lt;br /&gt;
&lt;br /&gt;
=== elmo　===&lt;br /&gt;
{{elmo Castle}} (elmo囲い gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Left Mino　===&lt;br /&gt;
Left {{Mino Castle}} (左美濃囲い hidari mino gakoi)&lt;br /&gt;
&lt;br /&gt;
=== Bonanza　===&lt;br /&gt;
{{Bonanza Castle}} (ボナンザ囲い bonanza gakoi)&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Template:Ranging_Rook&amp;diff=8</id>
		<title>Template:Ranging Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Template:Ranging_Rook&amp;diff=8"/>
		<updated>2024-01-11T06:27:50Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Added castle links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranging Rook (振り飛車 furibisha), also known as &amp;quot;Swinging Rook&amp;quot;, is one of two main opening strategies (the other being {{Static Rook}}). As part of a Ranging Rook strategy, the rook &amp;quot;swung&amp;quot;, to the left side of the board and the king is typically castled to the right, in the space the rook has vacated. Ranging Rook strategies are a bit newer, and have not been studied as extensively as Static Rook strategies, making them a popular choice for players who wish to avoid theory. A game where both players use a Ranging Rook strategy is known as a &amp;quot;Double Ranging Rook&amp;quot; (相振り飛車 ai furibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Ranging Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
{{Central Rook}}&lt;br /&gt;
&lt;br /&gt;
{{4th-File Rook}}&lt;br /&gt;
&lt;br /&gt;
{{3rd-File Rook}}&lt;br /&gt;
&lt;br /&gt;
{{Ishida Style}}&lt;br /&gt;
&lt;br /&gt;
{{Opposing Rook}} (2nd-File)&lt;br /&gt;
&lt;br /&gt;
{{Right 4th-File Rook}}&lt;br /&gt;
&lt;br /&gt;
= Double Ranging Rook =&lt;br /&gt;
Double Ranging Rook games were traditionally very uncommon, but are not unheard of in modern play. Outside of Double Central Rook, these games follow the same pattern as Double Static Rook games, with the kings typically castling to opposite sides and the rooks aiming at the kings&#039; heads. Rather than listing out each type of Double Ranging Rook game, it is easier to categorize the sub strategies based on whether the bishop is &amp;lt;b&amp;gt;opened&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;closed&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Open Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Closed Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Ranging Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Ranging Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Peerless Golds ===&lt;br /&gt;
{{Peerless Golds}} (金無双 kin musou)&lt;br /&gt;
&lt;br /&gt;
=== Right Yagura ===&lt;br /&gt;
{{Right Yagura}} (右矢倉 migi yagura)&lt;br /&gt;
  &lt;br /&gt;
=== Silver Crown ===&lt;br /&gt;
{{Silver Crown}} (銀冠 gin kanmuri)&lt;br /&gt;
&lt;br /&gt;
=== Ranging Rook Anaguma ===&lt;br /&gt;
{{Anaguma}} (穴熊 anaguma, &amp;quot;badger&amp;quot;), previously translated to &amp;quot;Bear-in-the-hole&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== Ishida ==&lt;br /&gt;
&lt;br /&gt;
== Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Half Mino　===&lt;br /&gt;
Half Mino (片美濃 kata mino), also called &amp;quot;Incomplete Mino&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Mino　===&lt;br /&gt;
{{Mino}} (美濃 mino)&lt;br /&gt;
&lt;br /&gt;
=== High Mino　===&lt;br /&gt;
High Mino (高美濃 taka Mino)&lt;br /&gt;
&lt;br /&gt;
=== Anaguma　===&lt;br /&gt;
{{Anaguma}} (穴熊 anaguma, &amp;quot;badger&amp;quot;), previously translated to &amp;quot;Bear-in-the-hole&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Template:Ranging_Rook&amp;diff=7</id>
		<title>Template:Ranging Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Template:Ranging_Rook&amp;diff=7"/>
		<updated>2024-01-11T06:13:28Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Initial Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranging Rook (振り飛車 furibisha), also known as &amp;quot;Swinging Rook&amp;quot;, is one of two main opening strategies (the other being {{Static Rook}}). As part of a Ranging Rook strategy, the rook &amp;quot;swung&amp;quot;, to the left side of the board and the king is typically castled to the right, in the space the rook has vacated. Ranging Rook strategies are a bit newer, and have not been studied as extensively as Static Rook strategies, making them a popular choice for players who wish to avoid theory. A game where both players use a Ranging Rook strategy is known as a &amp;quot;Double Ranging Rook&amp;quot; (相振り飛車 ai furibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Ranging Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
{{Central Rook}}&lt;br /&gt;
&lt;br /&gt;
{{4th-File Rook}}&lt;br /&gt;
&lt;br /&gt;
{{3rd-File Rook}}&lt;br /&gt;
&lt;br /&gt;
{{Ishida Style}}&lt;br /&gt;
&lt;br /&gt;
{{Opposing Rook}} (2nd-File)&lt;br /&gt;
&lt;br /&gt;
{{Right 4th-File Rook}}&lt;br /&gt;
&lt;br /&gt;
= Double Ranging Rook =&lt;br /&gt;
Double Ranging Rook games were traditionally very uncommon, but are not unheard of in modern play. Outside of Double Central Rook, these games follow the same pattern as Double Static Rook games, with the kings typically castling to opposite sides and the rooks aiming at the kings&#039; heads. Rather than listing out each type of Double Ranging Rook game, it is easier to categorize the sub strategies based on whether the bishop is &amp;lt;b&amp;gt;opened&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;closed&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Open Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Closed Bishop ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Ranging Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Ranging Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Peerless Golds ===&lt;br /&gt;
&lt;br /&gt;
=== Right Yagura ===&lt;br /&gt;
  &lt;br /&gt;
=== Silver Crown ===&lt;br /&gt;
&lt;br /&gt;
=== Ranging Rook Anaguma ===&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== Ishida ==&lt;br /&gt;
&lt;br /&gt;
== Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Half Mino　===&lt;br /&gt;
&lt;br /&gt;
=== Mino　===&lt;br /&gt;
&lt;br /&gt;
=== High Mino　===&lt;br /&gt;
&lt;br /&gt;
=== Anaguma　===&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=6</id>
		<title>Static Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=6"/>
		<updated>2024-01-11T05:58:01Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Static Rook (居飛車 ibisha) is one of two main opening strategies (the other being {{Ranging Rook}}). As part of a Static Rook strategy, the rook is kept on the right side of the board (its relative position remains &amp;quot;static&amp;quot;) and the king is typically castled to the left. Static Rook openings were originally the main way to play shogi, and they have been studied quite extensively, leading to many well-known and sharp lines. A game where both players use a Static Rook strategy is known as a &amp;quot;Double Static Rook&amp;quot; (相居飛車 ai ibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Static Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
{{1st-File Rook}}&lt;br /&gt;
&lt;br /&gt;
{{Static Rook}} (opening)&lt;br /&gt;
&lt;br /&gt;
{{Sleeve Rook}} (Right 3rd-File)&lt;br /&gt;
&lt;br /&gt;
{{Right 4th-File Rook}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Double Static Rook =&lt;br /&gt;
Double Static Rook games are among the most challenging, as their lines have been thoroughly studied and play tends to be very aggressive, with the rooks aimed directly at the kings. These games can be divided into four main categories, with two others becoming popular in recent years. They are:&lt;br /&gt;
&lt;br /&gt;
== Yagura ==&lt;br /&gt;
&lt;br /&gt;
== Bishop Exchange ==&lt;br /&gt;
&lt;br /&gt;
== Double Wing Attack ==&lt;br /&gt;
&lt;br /&gt;
== Side Pawn Picker ==&lt;br /&gt;
&lt;br /&gt;
== Gangi ==&lt;br /&gt;
&lt;br /&gt;
== Tempo Loss Bishop Exchange ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Static Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Static Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
&lt;br /&gt;
=== Yagura ===&lt;br /&gt;
  &lt;br /&gt;
=== Gangi ===&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== vs Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== vs 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== vs 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== vs Ishida ==&lt;br /&gt;
&lt;br /&gt;
== vs Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Boat　===&lt;br /&gt;
舟囲い&lt;br /&gt;
&lt;br /&gt;
=== elmo　===&lt;br /&gt;
elmo囲い&lt;br /&gt;
&lt;br /&gt;
=== Left Mino　===&lt;br /&gt;
左美濃囲い&lt;br /&gt;
&lt;br /&gt;
=== Bonanza　===&lt;br /&gt;
ボナンザ囲い&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=5</id>
		<title>Static Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=5"/>
		<updated>2024-01-11T05:53:19Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Static Rook (居飛車 ibisha) is one of two main opening strategies (the other being {{Ranging Rook}}). As part of a Static Rook strategy, the rook is kept on the right side of the board (its relative position remains &amp;quot;static&amp;quot;) and the king is typically castled to the left. Static Rook openings were originally the main way to play shogi, and they have been studied quite extensively, leading to many well-known and sharp lines. A game where both players use a Static Rook strategy is known as a &amp;quot;Double Static Rook&amp;quot; (相居飛車 ai ibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Static Rook strategy, typically named after the file that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
{{1st-File Rook}}&lt;br /&gt;
&lt;br /&gt;
{{Static Rook}} (opening)&lt;br /&gt;
&lt;br /&gt;
{{Sleeve Rook}} (3rd-File)&lt;br /&gt;
&lt;br /&gt;
{{Right 4th-File Rook}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Double Static Rook =&lt;br /&gt;
Double Static Rook games are among the most challenging, as their lines have been thoroughly studied and play tends to be very aggressive, with the rooks aimed directly at the kings. These games can be divided into four main categories, with two others becoming popular in recent years. They are:&lt;br /&gt;
&lt;br /&gt;
== Yagura ==&lt;br /&gt;
&lt;br /&gt;
== Bishop Exchange ==&lt;br /&gt;
&lt;br /&gt;
== Double Wing Attack ==&lt;br /&gt;
&lt;br /&gt;
== Side Pawn Picker ==&lt;br /&gt;
&lt;br /&gt;
== Gangi ==&lt;br /&gt;
&lt;br /&gt;
== Tempo Loss Bishop Exchange ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Static Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Static Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
&lt;br /&gt;
=== Yagura ===&lt;br /&gt;
  &lt;br /&gt;
=== Gangi ===&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== vs Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== vs 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== vs 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== vs Ishida ==&lt;br /&gt;
&lt;br /&gt;
== vs Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Boat　===&lt;br /&gt;
舟囲い&lt;br /&gt;
&lt;br /&gt;
=== elmo　===&lt;br /&gt;
elmo囲い&lt;br /&gt;
&lt;br /&gt;
=== Left Mino　===&lt;br /&gt;
左美濃囲い&lt;br /&gt;
&lt;br /&gt;
=== Bonanza　===&lt;br /&gt;
ボナンザ囲い&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=4</id>
		<title>Static Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=4"/>
		<updated>2024-01-11T05:43:56Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Filled out main base of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Static Rook (居飛車 ibisha) is one of two main opening strategies (the other being {{Ranging Rook}}). As part of a Static Rook strategy, the rook is kept on the right side of the board (its relative position remains &amp;quot;static&amp;quot;) and the king is typically castled to the left. Static Rook openings were originally the main way to play shogi, and they have been studied quite extensively, leading to many well-known and sharp lines. A game where both players use a Static Rook strategy is known as a &amp;quot;Double Static Rook&amp;quot; (相居飛車 ai ibisha) game, and a game where one player uses a Static Rook strategy while the other plays a Ranging Rook strategy is known as an &amp;quot;Opposition&amp;quot; (対抗型 taikoukei) game, sometimes simply referred to as &amp;quot;Static vs Ranging Rook&amp;quot;. Both kinds of games can contain Rapid Attacks (急戦 kyuusen) or become Slow Games (持久戦 jikyuusen, literally &amp;quot;war of attrition&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Rook Position =&lt;br /&gt;
Each of the below openings is considered a Static Rook strategy, typically named after the that the Rook attacks from. Use the links to find more detailed information on each one. &lt;br /&gt;
&lt;br /&gt;
{{1st-File Rook}}&lt;br /&gt;
&lt;br /&gt;
{{Static Rook}} (opening)&lt;br /&gt;
&lt;br /&gt;
{{Sleeve Rook}} (3rd-File)&lt;br /&gt;
&lt;br /&gt;
{{Right 4th-File Rook}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Double Static Rook =&lt;br /&gt;
Double Static Rook games are among the most challenging, as their lines have been thoroughly studied and play tends to be very aggressive, with the rooks aimed directly at the kings. These games can be divided into four main categories, with two others becoming popular in recent years. They are:&lt;br /&gt;
&lt;br /&gt;
== Yagura ==&lt;br /&gt;
&lt;br /&gt;
== Bishop Exchange ==&lt;br /&gt;
&lt;br /&gt;
== Double Wing Attack ==&lt;br /&gt;
&lt;br /&gt;
== Side Pawn Picker ==&lt;br /&gt;
&lt;br /&gt;
== Gangi ==&lt;br /&gt;
&lt;br /&gt;
== Tempo Loss Bishop Exchange ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As the main attack will be coming directly at the king&#039;s head, Double Static Rook Castles typically focus on defending attacks from the front. Castles considered advantageous for a Double Static Rook game are:&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
&lt;br /&gt;
=== Yagura ===&lt;br /&gt;
  &lt;br /&gt;
=== Gangi ===&lt;br /&gt;
&lt;br /&gt;
= Opposition =&lt;br /&gt;
Opposition games often contain a sort of preliminary fight, where both sides attempt to break through the weaker side, promote their rooks, and then come at the king from the side. The games take shape depending on the strategy employed by the Ranging Rook player.&lt;br /&gt;
&lt;br /&gt;
== vs Central Rook ==&lt;br /&gt;
&lt;br /&gt;
== vs 4th-File ==&lt;br /&gt;
&lt;br /&gt;
== vs 3rd-File ==&lt;br /&gt;
&lt;br /&gt;
== vs Ishida ==&lt;br /&gt;
&lt;br /&gt;
== vs Opposing Rook ==&lt;br /&gt;
&lt;br /&gt;
== Castles ==&lt;br /&gt;
As it is often dangerous to expose your king, and both kings are likely to be castled on the same side of the board, the endgame almost always begins with an attack from the side. Thus, both players tend to build castles which can resist attacks from the side. This includes:&lt;br /&gt;
&lt;br /&gt;
=== Boat　===&lt;br /&gt;
舟囲い&lt;br /&gt;
&lt;br /&gt;
=== elmo　===&lt;br /&gt;
elmo囲い&lt;br /&gt;
&lt;br /&gt;
=== Left Mino　===&lt;br /&gt;
左美濃囲い&lt;br /&gt;
&lt;br /&gt;
=== Bonanza　===&lt;br /&gt;
ボナンザ囲い&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
	<entry>
		<id>http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=3</id>
		<title>Static Rook</title>
		<link rel="alternate" type="text/html" href="http://wiki.shogiharbour.com/index.php?title=Static_Rook&amp;diff=3"/>
		<updated>2024-01-11T04:49:59Z</updated>

		<summary type="html">&lt;p&gt;Jackuhlantern: Initial Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Static Rook (居飛車 ibisha) is one of two main opening strategies (the other being {{Ranging Rook}}). As part of a Static Rook strategy, the rook is kept on the right side of the board and the king is typically castled to the left. Static Rook openings were originally the main way to play shogi, and they have been studied quite extensively, leading to many well-known and sharp lines.&lt;/div&gt;</summary>
		<author><name>Jackuhlantern</name></author>
	</entry>
</feed>